Yamaha S90 Manual Page 65

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65
Basics SectionQuick GuideReferenceAppendix
Voice Edit
Dual HPF
A combination of two sets of –12dB/oct HPF in parallel.
Dual BPF
A combination of two sets of –6dB/oct BPF in parallel.
Dual BEF
A combination of two sets of –6dB/oct BEF in parallel.
LPF12 (Lo
w Pass Filter 12dB/oct)+ HPF12 (High Pass
Filter)
A combination of a LPF and HPF.
LPF12 (Low Pass Filter 12dB/oct)+ BPF6 (Band Pass Filter)
A combination of a LPF and BPF.
HPF12 (High P
ass Filter 12dB/oct)+ BPF6 (Band Pass
Filter)
A combination of a HPF and BPF.
thru
The filters are bypassed and the entire signal is unaffected.
n Filter parameters are also available in Part editing.
You can also set the Filter Envelope Generator (FEG) for
time variance of how the filter works, which results in a
dynamic change in tonal characteristics. Here, we’ll
show you how the FEG works.
FEG (Filter Envelope Generator) [F3]
[SF3]
Using the FEG, you can control the transition in tone
from the moment a note is pressed on the keyboard to
the point at which it is released. As illustrated at right,
the Filter Envelope consists of five Time (transition
speed) parameters and five Level parameters (for the
amount of filtering). When you press a note on the
keyboard, the cutoff frequency will change according to
these envelope settings. This is useful for creating
automatic wah effects, for example. Furthermore,
different FEG parameters can be set for each Element.
The full names of the available parameters are shown
in the chart below, as they appear in the display.
Level
Distance
Frequency
The cutoff frequency can be
set directly on the display.
Level
Distance
Frequency
The cutoff frequency can be
set directly on the display.
Level
Distance
Frequency
The cutoff frequency can be
set directly on the display.
Level
Distance
Frequency
The cutoff frequency can be
set directly on the display.
Level
Frequency
HOLD ATK DCY1 DCY2 REL DEPTH
TIME Hold time Attack time
Decay 1
time
Decay 2
time
Release
time
---
LEVEL Hold level
Attack
level
Decay 1
level
Decay 2
(Sustain)
level
Release
level
Depth
Level
Frequency
0
Hold Level
Hold
Time
Attack
Level
Decay1
Level
Decay2
(Sustain)
Level
Key off
Release
Level
Attack
Time
Decay1
Time
Decay2
Time
Release
Time
Time
Cutoff
Frequency
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