Yamaha PM1D Owner's Manual Page 13

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DUAL CONSOLE mode added
13
Linked (12).............Screens in which the con-
sole 1/2 settings are linked.
However, they can be oper-
ated only by console 1.
Linked (12).............Screens in which the con-
sole 1/2 settings are linked.
They can be operated from
either console 1 or 2.
Independent...............Screens in which settings
can be made independently
by consoles1 and 2.
O ..................................Indicates that all parame-
ters in the corresponding
function/screen will operate
as indicated (independent,
linked 12, or linked
12).
qq
qq
.................................Indicates that some param-
eters in this function/screen
are exceptions, and operate
other than indicated.
About scene/library memories
When a scene or library is stored or recalled on one con-
sole, the other will follow this operation. However, this
simply means that a command of “recall scene number
***.*” is transmitted to the other console; the result of
the store/recall is not conveyed to the other console.
Thus, in order to completely synchronize the two con-
soles, it is necessary to match the current memory (the
scene, patch, units, names currently shown in the
panel), the scene memories and libraries that are used,
and some of the setup data.
If this data does not match, scene/library recall opera-
tions may cause the settings of the current scene to
become completely different between the two consoles.
Data can be synchronized between the two consoles in
the following ways.
Tr ansfer all data
In this method, all data is transmitted via the CON-
TROL I/O connector from console 1 to console 2.
You can perform this operation in a single step when
you initiate Dual Console mode.
Tr ansfer only necessary data
In this method, only the scenes and libraries that will
be used are manually transmitted from console 1 to
console 2.
Tr ansfer all data via memory card
In this method, all data of console 1 is saved on a
memory card, and this data is then loaded into con-
sole 2. To use this method, use the LOAD/SAVE
screen of console 1 to save all data on a memory card,
then insert that card into console 2 and load the data.
(For details, refer to “CS1D Reference Manual (Soft-
ware), p.40.)
OUT PATCH
OUTPUT PATCH
O
If a discrepancy occurs between the patching when a scene/
unit is recalled, the patching of console 1 will take priority
INSERT PATCH
O
INSERT POINT
O
INSERT VIEW
O
NAME
O
OUT INSERT
O
OUT EQ
O
OUT COMP
O
OUT DELAY
O
OUT DCA MUTE
O
MATRIX/ST
O
OUT CH VIEW
O
IN PATCH
INPUT PATCH
O
If a discrepancy occurs between the patching when a scene/
unit is recalled, the patching of console 1 will take priority
DIRECT OUT PATCH
O
INSERT PATCH
O
INSERT/DIRECT POINT
O
INSERT/DIRECT VIEW
O
NAME
O
HA/INSERT
O
IN EQ
O
IN GATE/COMP
O
IN DELAY
O
IN DCA/MUTE
O
PAN/ROUTING
O
INPUT CH VIEW
O
Function Screen
Linked
Indepen-
dent
Remarks
1212
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