Yamaha VP1 Owner's Manual Page 107

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REFERENCE
Chapter 1 PLAY Mode
1 - 38
VOICE SETUP: Element Copy
PLAY
F6
: VSet
F1
: [ECpy]
Copies an element from any voice to the element indicated by the cursor in the preceding VOICE SETUP screen.
Copy source Any element (1 ~ 4) from
any voice (A01 ~ D16)
Description
This function copies the element marked by the cursor, along with some of the
element’s VOICE SETUP settings, to the element that was marked by the cursor in
the preceding VOICE SETUP screen.
Press
F6
:ABC to display the element list in alphabetic order. Press
F7
:123 to return the list to its original sequence (by order of voice number).
Press
F1
:Audi (Audition) to hear how the result of the copy will sound. The
word “Audi” on the LCD begins blinking, indicating that you can play the
keyboard to test the sound. If you do not like the sound, you need not complete the
copy.
Once you have pressed
F1
:Audi, you can press
F8
:Org to toggle
between the sound of the original destination voice and the sound the voice will
have after copying. The word “Org” flashes to indicate that the VP1 is set to
produce the original sound.
When you copy an element between source and destination voices that have
different initial scenes, the SYSTEM mode’s “Scene Copy Mode” parameter (
REFERENCE 2-13) determines how the VP1 resolves the difference. Remember
that the voice’s “initial scene” is the scene that the VP1 automatically selects when
you first switch into the voice — for each voice, you can set this to S1, S2, or S3.
Also remember that each element stores three separate sets of scene data — S1
data, S2 data, and S3 data.
If “Scene Copy Mode” is set to “swap”, the VP1 swaps the scene data such that the
scene data in the source side’s initial scene moves into the destination side’s initial
scene. For example, assume that the source voice’s initial scene is S1, while the
destination voice’s initial scene is S2. In this case, the VP1 will switch the
element’s S1 and S2 data when making the copy. This means that the initial-scene
data on the destination side, stored in S2, will be the same as the initial-scene data
on the source side, which was stored in S1. The figure on the next page illustrates
the idea.
Editing Functions
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