Yamaha A3000 User Manual

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y A3000 Professional Sampler: Power User
Introduction
The A3000 signals Yamaha’s re-entry into the professional sampler market. It is a very
powerful, very easy to use sampler. The first part of this power user will address many of
the important features available with the Version 1.2 software. The second part will
address features introduced with Version 2 software.
This article will address each particular screen via its mode, function and page as follows:
[MODE]: [FUNCTION]: [Page]. This means you can navigate to the very page or screen by
pressing the MODE button first, followed by the FUNCTION Key, then via turning Knob #1
you can navigate to the particular screen in question. Knob 1 is the navigation knob, and
turning it will take you through the various pages of a particular Function. Each page is
identified in the lower left corner of the screen.
When the up/down arrows appear in the lower left of the screen just above the first knob
it means that Knob 1 can be turned to select additional pages. A single down arrow
indicates that you are at the top of the list and you can turn the knob clockwise to see
the other pages; a single up arrow indicates the bottom of the list and a
counterclockwise turn is available to take you back up the list; both an up and down
arrow indicate pages in both directions. Alternatively, successive presses of the selected
Function key (red LED is lit) can navigate forward through the pages, while pressing the
green Mode LED in question, will take you backward through the pages. Unlike Knob 1,
both the Function key and the Mode LED will wrap around as they scroll through the
page screens.
The Knobs will increment if you turn them one click and will travel a further distance with
speed. You will find that the longer you are in contact with the Knob during a turn, the
farther it goes. If you use a technique of short and very fast turns, you will no doubt
frustrate yourself (spinning your wheels, so to speak). Maintain contact through your turn
and you will be more efficient.
Basic A3000 Terminology
The basic A3000 recording is called a Sample. On most conventional samplers, a
“sample’ is waveform data only. An A3000 ‘sample’ contains information like its key
mapping, MIDI channel, filter, envelope, LFO and MIDI channel. In addition, each
sample has its own sweepable parametric EQ (32Hz-16kHz). Samples can be (if it is
convenient) grouped into objects called sample banks. Samples in the same bank can
be treated as a single sample. This is great for multisampled instruments like pianos, drum
kits or a map of beats where you want to treat a group of samples all together instead of
repeating the same operation to each sample. If you need to edit samples within a
sample bank the A3000 provides for a method to do this, easily. (See “Editing Samples
Within a Sample Bank” section below).
Next up the food chain is a Program. A Program is an organization of samples and
related settings into a playable sound or set of sounds. In fact, you do not play samples
directly—you play samples that have been placed into a Program. In a Program you can
make any number of the samples (or sample banks) active by simply turning on the
“ToPgm” (To Program) switch for that sample (or sample bank). When you select [PLAY]:
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Summary of Contents

Page 1 - Introduction

y A3000 Professional Sampler: Power User Introduction The A3000 signals Yamaha’s re-entry into the professional sampler market. It is a very powe

Page 2 - The Front Panel

9. Dry/Wet Balance – keep totally Wet for full effect or mix in some Dry signal to create a parallel part. A controller assigned to parameter 1 (Beat

Page 3 - Creating a New Sample

4. Assign a device to control the tempo change. [PLAY]: [CONTROL]: [PgmCtl 1] page. This Controller Matrix allows you to assign a MIDI controller to

Page 4 - Effect Processors

Resampling and Time Compression / Expansion The Resample routine is found under [EDIT]: [TRIM/LOOP]: [COMMAND key]: RESMPL. This page allows you to

Page 5

5. Use this method to assemble your favorite Programs into A3000 memory. When all are in memory create a new Volume ([DISK]: [VOLUME]: [VOLUME] page

Page 6 - Customize Sample “Inits”

Calculation of Loop Tempo Navigate to the [EDIT]: [TRIM/LOOP]: [Config] page. Set the End Type to BEAT. Then return to the LOOP page. Your defined l

Page 7 - (SmpSolo)

This operator error is due to a misunderstanding of the key range mapping procedure. When setting key range the A3000 gives you 3 key parameters: Ori

Page 8 - DUPLICATE

Major New Features LOOP REMIX: Automatically rearranges a looped breakbeat into new variations. Gives you lots of new mileage out of your breakbeat

Page 9 - Real time Beat Change

NEW MODULATION MATRIX FEATURES: New destinations include: FEG Level, Cutoff Distance, Filter Gain, Pgm LFO depth. New sources include: NoteNumber

Page 10

[SAMPLE]: [SmpSel] (that is, [PLAY] mode, [SAMPLE] function, [SmpSel] Sample Select screen) the A3000 conveniently lists all of the data currently in

Page 11

It is a convention on the A3000 to ‘point’ or direct the software at a particular target SCSI or floppy disk device via the [DISK]:[DISK]:[DISK] page.

Page 12 - Building Custom Volumes

The Loop Modes Explained To truly understand the A3000 it is necessary to get the difference between the Wave Start / Wave End Address Points and the

Page 13 - Point Designation

the waveform length in real time. Changes the length without changing pitch and is typically assigned to a controller like mod wheel); a new 2 way Rot

Page 14 - Frequently Asked Questions

• Press and light [PLAY] green; and [COMMAND] red • Turn Knob #1 fully clockwise to see the [SET INIT] screen • Turn the parameters you wish to

Page 15

for each sample. A3000 provides a means to do this at the sample level via the Set Init function at the sample level As you get to know how you lik

Page 16 - Major New Features

Press the [EDIT] mode button. If you view the [MAP/OUT]: [KeyRange] page you can quickly verify that each sample’s data comes to the screen upon being

Page 17

automatically names the duplicate by adding an (*) asterisk to the original name. You can rename it, if you wish. Record a beat, make a bunch of dup

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