Yamaha DRX-730BL Owner's Manual Page 142

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13 C#-1 *3 Surdo Mute <—— <—— <—— <—— <——
14 D-1 *3 Surdo Open <—— <—— <—— <—— <——
15 D#-1 Hi Q <—— <—— <—— <—— <——
16 E-1 Whip Slap <—— <—— <—— <—— <——
17 F-1 *4 Scratch Push <—— <—— <—— <—— <——
18 F#-1 *4 Scratch Pull <—— <—— <—— <—— <——
19 G-1 Finger Snap <—— <—— <—— <—— <——
20 G#-1 Click Noise <—— <—— <—— <—— <——
21 A-1 Metronome Click <—— <—— <—— <—— <——
22 A#-1 Metronome Bell <—— <—— <—— <—— <——
23 B-1 Seq Click L <—— <—— <—— <—— <——
24 C0 Seq Click H <—— <—— <—— <—— <——
25 C#0 Brush Tap <—— <—— <—— <—— <——
26 D0 Brush Swirl L <—— <—— <—— <—— <——
27 D#0 Brush Slap <—— <—— <—— <—— <——
28 E0 Brush Swirl H <—— <—— <—— Reverse Cymbal Reverse Cymbal
29 F0 Snare Roll Snare Roll 2 <—— <—— <—— <——
30 F#0 Castanet <—— <—— <—— Hi Q Hi Q
31 G0 Snare L Snare L 2 <—— SD Rock M Snare M SD Rock H
32 G#0 Sticks <—— <—— <—— <—— <——
33 A0 Bass Drum L <—— <—— Bass Drum M Bass Drum H 4 Bass Drum M
34 A#0 Open Rim Shot Open Rim Shot 2 <—— <—— <—— <——
35 B0 Bass Drum M Bass Drum M 2 <—— Bass Drum H 3 BD Rock BD Analog L
36 C1 Bass Drum H Bass Drum H 2 BD Room BD Rock BD Gate BD Analog H
37 C#1 Side Stick <—— <—— <—— <—— Analog Side Stick
38 D1 Snare M Snare M 2 SD Room L SD Rock SD Rock L Analog Snare L
39 D#1 Hand Clap <—— <—— <—— <—— <——
40 E1 Snare H Snare H 2 SD Room H SD Rock Rim SD Rock H Analog Snare H
41 F1 Floor Tom L <—— Room Tom 1 Rock Tom 1 E Tom 1 Analog Tom 1
42 F#1 *1 Hi-Hat Closed <—— <—— <—— <—— Analog HH Closed 1
43 G1 Floor Tom H <—— Room Tom 2 Rock Tom 2 E Tom 2 Analog Tom 2
44 G#1 *1 Hi-Hat Pedal <—— <—— <—— <—— Analog HH Closed 2
45 A1 Low Tom <—— Room Tom 3 Rock Tom 3 E Tom 3 Analog Tom 3
46 A#1 *1 Hi-Hat Open <—— <—— <—— <—— Analog HH Open
47 B1 Mid Tom L <—— Room Tom 4 Rock Tom 4 E Tom 4 Analog Tom 4
48 C2 Mid Tom H <—— Room Tom 5 Rock Tom 5 E Tom 5 Analog Tom 5
49 C#2 Crash Cymbal 1 <—— <—— <—— <—— Analog Cymbal
50 D2 High Tom <—— Room Tom 6 Rock Tom 6 E Tom 6 Analog Tom 6
51 D#2 Ride Cymbal 1 <—— <—— <—— <—— <——
52 E2 Chinese Cymbal <—— <—— <—— <—— <——
53 F2 Ride Cymbal Cup <—— <—— <—— <—— <——
54 F#2 Tambourine <—— <—— <—— <—— <——
55 G2 Splash Cymbal <—— <—— <—— <—— <——
56 G#2 Cowbell <—— <—— <—— <—— Analog Cowbell
57 A2 Crash Cymbal 2 <—— <—— <—— <—— <——
58 A#2 Vibraslap <—— <—— <—— <—— <——
59 B2 Ride Cymbal 2 <—— <—— <—— <—— <——
60 C3 Bongo H <—— <—— <—— <—— <——
61 C#3 Bongo L <—— <—— <—— <—— <——
62 D3 Conga H Mute <—— <—— <—— <—— Analog Conga H
63 D#3 Conga H Open <—— <—— <—— <—— Analog Conga M
64 E3 Conga L <—— <—— <—— <—— Analog Conga L
65 F3 Timbale H <—— <—— <—— <—— <——
66 F#3 Timbale L <—— <—— <—— <—— <——
67 G3 Agogo H <—— <—— <—— <—— <——
68 G#3 Agogo L <—— <—— <—— <—— <——
69 A3 Cabasa <—— <—— <—— <—— <——
70 A#3 Maracas <—— <—— <—— <—— Analog Maracas
71 B3 Samba Whistle H <—— <—— <—— <—— <——
72 C4 Samba Whistle L <—— <—— <—— <—— <——
73 C#4 Guiro Short <—— <—— <—— <—— <——
74 D4 Guiro Long <—— <—— <—— <—— <——
75 D#4 Claves <—— <—— <—— <—— Analog Claves
76 E4 Wood Block H <—— <—— <—— <—— <——
77 F4 Wood Block L <—— <—— <—— <—— <——
78 F#4 Cuica Mute <—— <—— <—— Scratch Push Scratch Push
79 G4 Cuica Open <—— <—— <—— Scratch Pull Scratch Pull
80 G#4 *2 Triangle Mute <—— <—— <—— <—— <——
81 A4 *2 Triangle Open <—— <—— <—— <—— <——
82 A#4 Shaker <—— <—— <—— <—— <——
83 B4 Jingle Bell <—— <—— <—— <—— <——
84 C5 Bell Tree <—— <—— <—— <—— <——
85 C#5
86 D5
87 D#5
88 E5
89 F5
90 F#5
91 G5
PSR-730 Voice# 216 217 218 219 220 221
PSR-630 Voice# 201 202 203 204 205 206
Bank MSB# 127 127 127 127 127 127
Bank LSB# 000000
Program Change# 0 1 8 16 24 25
MIDI
Standard Kit 1 Standard Kit 2 Room Kit Rock Kit Electronic Kit Analog Kit
Note# Note
Drum Kit List
“<——” indicates that the drum kit is the same as “Standard Kit1”.
Each percussion voice uses one note.
The note numbers and note names printed on the keyboard are one octave higher than the
MIDI note numbers and note names shown in the list. For example, the note number and
note name, #36 and C1, on the keyboard correspond to the MIDI note number and note
name, #24 and C0, shown in the list.
Voices with the same Alternate Note Number (*1 … 4) cannot be played simultaneously.
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